Roleplaying game blurbs

Roleplaying game blurbs

Blurbs of roleplaying games I have designed solo. Due to the formatting limitations they don’t look as pretty as the used to.

For those left behind

It was Harry that rang you. His soft voice broken with emotion.

“Susie’s dead. She passed away very peacefully. The doctors said she’d just had enough. The funeral’s on Wednesday you will come won’t you? I know its a long way but she’d want you to be there. She … I … well I thought she would want you to help me put her things in order, I don’t think I can manage on my own.”

A time of secrets, discoveries and the sweet sorrows of remembrance.

a single session systemless game

in a minor key


Darkness came swiftly to the small house crouched on the edge of the wilderness. The high, mountains around the valley blocked the sun out completely by six o’clock. Inside, near the warmth of a fire the five friends sat, contemplating the future without Susie. The silence grew as the superficial conversation fell flat again, again and again. Through the large glass windows a flock of brightly coloured birds swept across the skyline, swirling and diving as one. The fridge with its large stock of beer cans gradually ran dry, but the memories did not. A rose and a framed picture of Susie sit in the middle of the table, watching and waiting. It is time to put things in perspective, time to make a choice, choose a new path and make sense of things. This is Susie’s gift to you. Her gift to those left behind.

When I meet my family

The blurb for When I Meet My Family is MIA, if anyone has a copy they can send me I would be very grateful.

The Plague – blurb 1

It all started so slowly, almost imperceptibly, a few citizens remarked on the dead rats . . . but on the whole it was ignored . . . Then people started to die, the doctors were confused at first. A new virus perhaps? . . . The doctors wracked their brains for an answer, compared notes and a terrible suspicion was confirmed. The Plague

A quarantine was set in place, nothing out and very little in . . . Gradually more houses were boarded up and painted red. A city under siege . . . The ill were taken to hospital, their houses boarded up and fumigated. Those who were in contact with the ill were taken to the stadium, until they were approved well. Yet many healthy people went in there and came out dead, people stayed there for years.


The woman is at the doors of the Stadium again. She has been coming here for days, pleading her case, each day coming closer and closer to hysteria

“You’ve got to let him out, don’t you understand? He’s not sick.”

The guard stands firm on the other side of the fence, a look of intense boredom on his face.

“Not without a certificate of health ma’am.”

“But you won’t even let the doctors see them, how can he get a certificate of health?”

That’s not my concern.”

The woman hurls herself against the wire mesh which shakes and rattles like a thunderclap. She grabs the wire mesh in her hands and sobs gently in the gloom.

“Please . . . ” They are the only words she has left.

“Please”
A multiform for seven players in a city under quarantine.

Please use care when selecting this module as it is emotional in nature, slightly claustrophobic and quite confronting.

By Liz Argall

In a minor key

original concept thanks to the novel The Plague by Albert Camus and the film by the same name. While knowledge of these is totally unnecessary, I highly recommend the book and especially the film as a beautiful, heart wrenching experience.

The Plague – blurb 2

“In one respect our townsfolk were like everybody else, wrapped up in themselves; in other words they were humanists; they disbelieved in pestilences. A pestilence isn’t a thing made to man’s measure; therefore we tell ourselves that pestilence is a mere bogey of the mind, a bad dream that will pass away. But it doesn’t pass away, and from one bad dream to another, it is the men who pass away… Our townsfolk were not more to blame than others, they forgot to be modest – that was all – and thought everything was still possible… they fancied themselves free and no one will ever be free so long as there are pestilences.” – Albert Camus

A multiform for seven players in a city under quarantine.

Please use care when selecting this module as it is emotional in nature, slightly claustrophobic and quite confronting.

By Liz Argall

In a minor key

based on The Plague by Albert Camus and the film by the same name. While knowledge of these is totally unnecessary, I highly recommend the book and especially the film as a beautiful, heart wrenching experience.

Being There

This is a simple story, the story of a child who does not speak. Once she was bright eyed, full of laughter and noise… something has broken inside, we don’t know what and we don’t know why. We all want to save her, although from what we don’t know. Perhaps we shall find her, find out the reasons why… in the end perhaps our only hope is that being there will be enough.

A game of family, of fears, of obligations, remorse and what we will do to save the ones we love.

In a minor key

by Liz Argall

A systemless game set in the here and now. Some characters in this game have histories of abuse. This game relies on characterisation and contains emotional and confronting material. Please direct inquiries to liz@ozgamer.net

Characterisation — 5
Story/plot — 3 Genre — 3
Seriousness — 4
Rules knowledge — 0
Adult content — MA

 

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